ADP Is a Promise at Receiver and a Suggestion at Tight End
Two players can share an ADP and be nothing alike. I measured how far a draft slot actually moves, by position and by round, across eight seasons.
Jon Stone · AUG 18, 2026You don't win your league at the draft, you merely set the foundation. Why tiers are the prep that survives contact with your league mates.
Prep that depends on the draft going the way you think it will isn't really prep. It's impossible to figure out what your league mates are going to do. You can make educated guesses, but at the end of the day, all it takes is one boneheaded move to throw it all out the window, and all your time has been wasted.
The best way to be prepared for a draft is tier-based drafting. It allows you to be flexible and let the draft come to you, and it allows you to find the best value instead of trying to force things. That's something you have to remember for drafting in general: you don't want to get stuck in a strategy and try to make it fit. You have to be fluid, let things come to you, observe what your league mates are doing, and adjust as you're drafting.
Most people draft off a ranked list, whatever platform they're drafting on: ESPN, Yahoo, Sleeper. And a ranked list answers exactly one question: which player is better, number 27 or 28? The problem is that it almost never answers the question you're actually facing. Say you're in the middle of a draft, staring down a decision between a running back and a wide receiver. There are a couple of running backs you like, but there's a bunch of wide receivers you like, say five or even six of them, and you think you're going to get about the same production out of all of them. So what do you do? The obvious answer, and what I'm always going to do, is take one of the two running backs, because there's a greater chance that one of those six wide receivers comes back to me than one of those two running backs.
That's tier-based drafting. You're not asking who the best player is. You're asking which good player won't be here when I pick again. A ranked list can't answer that question. Tiers are built exactly to do that.
And this situation isn't rare. Position runs are a documented feature of real drafts: one manager starts a run, the next few panic into it, and a position that looked deep at your last pick is a crater by your next one. A flat list gives you no warning that it's happening. Tier counts do.
Tiers only matter if they change what you do at the pick. In practice, I'm physically crossing names off the board as they get drafted. Partly that's so I know who's gone, but it also lets me see at a glance how much is left in each tier. When a tier is down to its last guy and I've got eight picks until my turn, that tells me something a ranking never could.
Is taking that last guy early a reach? Not if the tier is actually dying. When the elite tier at a position is down to one name and the next tier is a full talent level below, grabbing the last man standing isn't reaching. It's reading the room. The players two spots apart on a flat list can be a round apart in value.
But the tier isn't the only vote, and this really does matter. If the last guy in a tier is a running back and I've already got two running backs but not a single wide receiver, I'm probably not reaching for him just because of the tier. Positional scarcity and team needs still take precedence. Tiers inform your decision. They don't make it for you.
The other thing is I'm always reading the table. Look at quarterbacks. When I look around and see that every team picking between me and my next turn already has their guy, the position can wait, no matter what the rankings say. The tier tells you what's scarce; the table tells you what's urgent. You need both.
Not just knowing your league mates, but knowing your league rules and understanding how your roster construction affects things. Using tiers or rankings built for a league that isn't yours is a massive mistake. If you're in a 12-team, half-PPR league that starts 2 wide receivers, tiers built for a 10-team, full-PPR league that starts 3 wide receivers are going to do you no good. That's not a small difference. It changes positional scarcity, it changes where the cliffs fall, and it changes where you can afford to wait. Whatever tool you're using, make sure it's built for your league's actual settings. Just being aware of that puts you head and shoulders above the rest of your league.
Tight end is the classic example, and you don't have to take anyone's word for it. Averaged over the last five seasons (2021 through 2025, half-PPR), the TE1 scored 13.7 points per game. The TE6 scored 9.1. The TE12, the last starter in a 12-team league, scored 8.0. The TE18, the guy you end up with if you miss, scored 6.9. That top tier is a real weekly edge. And here's the part that makes it a tiers story: the first three tight ends off draft boards finish as a top-12 tight end 79% of the time. TE4 through TE12 by draft order all hit that same bar at an identical 46%, whether you paid a fifth-round price or a tenth. Meanwhile, nearly half of each season's startable tight ends were drafted TE13 or later, or not drafted at all. The cliff is real at the top, and behind it your draft capital stops buying anything. So take the tier or wait entirely, because the middle rounds are where the money disappears.
And it's not just tight end. As I'm writing this in August of 2026, the drop from tier 5 to tier 6 at both running back and wide receiver is brutal in half-PPR. If you're drafting off a flat list, players on both sides of that cliff sit two spots apart and look interchangeable. They're not. And the drafters who can see the cliff coming are the ones who get out ahead of it.
And that's the whole reason the draft board on my site is built on tiers instead of a flat list, customized to your league settings. The cliffs are right there on the board, so you can see them coming, and it gives you that much more of an advantage.
Tiers are a tool, and like everything in fantasy football, including anything you hear from the quote-unquote experts, you take it with a grain of salt. There are no experts. Everybody's just trying to make the best educated guesses they can. Some are more educated than others, but nobody can predict with 100% certainty. So I'm not telling you to draft like a robot. If there's a guy you're all in on that you fully believe in, go with your gut and take your guy. And you have to stay fluid and let the draft come to you, because at some point somebody's going to do something that makes no sense, and your plan has to be able to bend without breaking. Ultimately, tiers don't replace your judgment. They just make sure that when you use it, you're deciding between the right options.
Bottom line: you don't win your league at the draft. You set the foundation. Tier-based drafting is the best way I've found to make sure that foundation doesn't have a huge hole in it that you could have seen coming.
Two players can share an ADP and be nothing alike. I measured how far a draft slot actually moves, by position and by round, across eight seasons.
Jon Stone · AUG 18, 2026I priced every tight end pick against the guy you could have had for free. Only one range of the draft came back worth the pick.
Jon Stone · AUG 18, 2026Everyone knows a 400-touch season breaks a running back. I measured it against seventeen years of data, and the thing everyone knows isn't there. Something else is.
Jon Stone · AUG 18, 2026